Tuesday, 8 November 2016

Last Week's Progress

Another week in the books and we are still making solid progress towards our final product. We managed to get more work done on our prototype and I was able to get the 3d Horse model that we are using in our unity scene to interact with our Leap Motion hands. So currently when a hand hits a horse object the horse become stuck to the palm of the hand and tracks along with it. This is one of the major things that we wanted to achieve with this project, having animations that would react to users and stay on projected onto their skin.

Unfortunately this is only a small piece of the puzzle as currently when the hand leaves the scene the horse also disappears with it. So we still have a long way to go, but I am starting to feel more comfortable working in both C# and unity which is a plus. Additionally Ken managed to get the horse models moving around in a more natural way when they are idle so that should help in attracting participants to our exhibit on the day.

What is more of a problem at the moment is that we are having trouble actually testing our set up despite being finished our physical build of the projector stand. The issue is that the projector we initially had at the start of the semester was actually had a million dead pixels making it virtually useless. Then the only other projector that was available was too heavy to mount onto our build, so we had to try and share with the other groups which was not very effective.

Some testing would definitely help us to sort out some of the scaling issues and actual projection issues which will be sure to happen when we get it fully set up. So this is definitely a cause for concern for myself especially due to the fact the next week we have the Video due and thus far we only have a rough storyboard and no footage.

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