Tuesday, 8 November 2016

Week 12: Sound the Battle Music

Blow the horn of Gondor, send for the elves, cry for the ents, SOMEONE get the eagles. Time for all hands on deck with the throttle turned up to 12, it's the final countdown.

With exactly seven days until exhibition time it is time to polish like crazy until our little baby shines real nice. Today we are getting more footage around GOMA and the edge for our video so we do not have to use any stock footage and avoid any frame sizing issues. Additionally we are getting our projector stand and leap motion cradle painted black to fit in with the rest of our exhibition space and ensure our project looks a little more professional, rather than cobbled together.

Additionally we need to clean up our unity scene and add some extra components and interactivity to make the experience a little less one dimensional and better get across our concept. Thankfully yesterday Ken raided the asset store and found some beautiful free low poly assets which we can use to make our scene look a lot more inviting with minimal effort. Using some of these assets we are also planning to improve the currently limited scope of our interaction by having trees that will drop apples onto the ground which can then be fed to our roaming horses.  Additionally we found some low poly flowers which we can use to sprout on users hands when they leave their hand stationary for a certain amount of time.

Hopefully we are not leaving ourselves with too much to do at the end, but it would really be great if we could get all this extra interactivity working for the exhibit. I feel like there are going to be a lot of late nights and hopefully slightly crazed (safe) dance parties in the workshop this week. Also fingers crossed I am not a complete mess after getting all four of my wisdom teeth out tomorrow :O

No comments:

Post a Comment