Tuesday, 8 November 2016

Proposal Feedback

Last week all the groups presented their ideas to the rest of the class for feedback. It was really good to get a better idea on what everyone else will be doing for the exhibition and there were a lot of fun ideas. It was also really good to see some projects evolving already with initial ideas thrown out and refinements made. That was the major feedback our team received on our written proposal and I feel like we did a much better job of explaining our concept and talking through the interaction in the presentation. We gave a concrete scenario which may or may not end up being one of the scenarios we use when we exhibit the project, but regardless it was a really good way to communicate our idea. I also think we did a good job of showing where our inspirations had come from and showing what parts we took from each background project we presented.

Our presentation aside it was good to be able to think critically about other people's projects and help contribute something to their project with the feedback sheets. While at times I got lost in a presentation rather than jotting down notes it was a good exercise. With all the feedback now scanned in I thought I would explore the themes and recurring feedback that our presentation got.
Feedback:

Touching aspect might be an issue for some users
Keeping users in the experience and attracting them.
Adding extra feedback (vibration)
Story duration (Projection on the table also)
Emotions and their relation to gestures (Gestures to create visualizations)
Theme Opposites attract.
Handling cancelling of interaction early
Need Theme and message
Taking the story with them after (tiny gif)
User boredom
More people more fun
How will you make the interactions intuitive?
Who controls the content? (User vs PreGenerated)

The issue of users personal space causing problems is something that we will have to explore further during our user testing, as we do not want to exclude people from our exhibition. Though we will also be providing a way for people not directly in the interactive zone to view the story. Providing a video showing a live feed like this could also be a good way to attract people to the exhibit. Again we will need to conduct tests to see how long we can maintain users attention to ensure the stories progress quickly enough to avoid boredom.
Exploring the implied meaning of hand gestures and motions is something that we will need to look at as this could definitely help us to nail down a theme for our stories. Coming up with a consistent theme and message to tell through the animations would really help keep users engaged with the installation. Additionally involving users in the content by having them take it away with them or generate some or it, could be an interesting avenue.

Lots to think about and a big week ahead, should be fun ^.^

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