Tuesday, 8 November 2016

Week 11 - Special K.

Midweek update, things are looking up ^.^

Thanks to some help from Kit AKA the mystery tutor during Tuesday session helping me to set up our camera and leap motion alignment we now have a system of how to set up our Unity scene to get decent alignment and tracking of hands. The mapping is still not perfect but it is pretty close with the hands roughly the right size and staying mostly on top of users hands during our initial testing sessions. However, we will still need to do some work in figuring out how the leap motion detect where hands are coming from as it has a tendency to flip orientation arbitrarily causing the hand to come in on the opposite side to the user.

Ken and I will look to polish up the tracking and other aspects of the horse animation to make the interact cleaner, as it is currently quite clunky and does not really represent the overall concept we were hoping to go for. Again in hindsight it would have paid huge dividends for our project it we could have had access to a Leap Motion controller earlier in the project, which is probably more our fault than anything else. We should still be able to provide a solid proof of concept prototype for the exhibition though it may be lacking the polish I would have liked.

In Video news we now have all our shots and plenty of footage to work with in time for Fridays presentation and submission. Shilpi has taken the lead on the video front and will produce something amazing no doubt. We will definitely need a solid explainer video and supporting materials as I feel that our current prototype represents only a slither of what we hoped to achieve at the outset of this project. Hopefully that will be enough to spark the interest of people at the exhibition and do the concept justice.

No comments:

Post a Comment