[b]Feedback[/b]
A lot of feedback about clarifying our target audience and how this could help flow into both the visual style of our experience but also the story line that we are attempting to present. Again we are trying to stick with a nature theme with cute animals based on previous feedback, and we have currently got a horse model in our Unity prototype which we are hoping to tell a story with. At this point it feels like our experience may be limited to a single story so hopefully we can put enough into it that it evokes emotions and engagement from the audience at the exhibit.
This really leads into the feedback on narrowing our scope. Starting to feel the limits of time we have been getting progressively less ambitious about our interaction and trying to go more for a single deep experience. Adding sound effects both ambient and visual element specific is something that came up again in the feedback and something we are desperately trying to implement into our final design to ensure and immersive experience.
We also got some really good feedback on how to guide users into the experience and allow them to explore rather than explicitly providing them with instructions. Creating an story that starts with an object users want to interact with in the center of the table and them having the story unfold from there seems to be the best option in terms of having users interact with each other and touch hands.
Again there was a lot of feedback about adding multiple user support and additional interactions to the experience. While we would definitely like to implement these features unless there are some major breakthroughs in the next week they are unlikely to happen. They are very much something that would be nice to have but not essential to the project at this stage.
Finally there was questions about why this project would exist outside of the exhibition setting and what human motivations it taps into. The project was really envisaged as an experiential piece of art or installation art that looks to push the boundaries of traditional body projection methods. We are really looking to provide a more emotional connection to a story with this project. Given this feedback we might need to make this more clear in our video and support materials at the exhibition.
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