Tuesday, 8 November 2016

Presentation Feedback II

Alright stop.!

Feedback.

Time to listen!

Guess who's back with brand new insights.

For Feedback round two we saw some of the concerns from the first proposal raised again and some really good insights into how we can evolve the project. People were again quick to question how users would know that they were supposed to join hands. Feedback suggested that we should have the scene change the closer users hands got together could help encourage interaction between users. Additionally if we increased the number of participants it might make the experience less awkward though potentially less personal. Personally I think we should focus more on encouraging the interaction between two users and help them create a story 'just for them' to deliver a more immersive experience.

Again people were questioning whether the Kinect will be able to handle our proposed system. It guess we wont really know until we develop the system further. That said we will hopefully have a completed projector stand by the end of this week that we can use to test starting next week.

Additionally there was a lot of positive feedback regarding our idea of implementing sound within the project. People felt that ambient sounds would be effective in not only bringing people into the exhibit but would be essential in making the story feel real. Hopefully with added audio elements we will be able to create a space that invite and also makes people feel comfortable and willing to interact.

Other good feedback was related to the actual interactive space and the scenes that would be displayed on them. How many scenes for example? At this point I will be happy if we can implement one but ideally I would like at least three for the end product. Feedback also suggested that we have objects in the center of the board that invite users to reach out together and cause them to create a straight line. This interplay between users is really what will be deciding factor between a successful project or not.

Finally we need to have a better way of informing people on how they should interact with the system rather than instructions placed on the table. I think this was more of a panic answer to our audience questions as during the break all team members expressed a desire to not have instructions and make the interaction intuitive. The idea of having a hand cut out in the scene or an object in the scene that was hand shaped coming forward.

Hopefully we will be able to dig into this feedback further next week after we have completed our other deliverables for this week.

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